
However, since this is space, I’ve changed the gravity to zero. The asteroid flies in from the right, hits the moon, and the moon will react accordingly, as it’s a dormant layer. Let’s look at this example where I have an asteroid hitting this moon. These body properties both represent two ways in which a pre-animated shape is affected. The final two properties we haven’t discussed are Kinematic and AEmatic. Whereas, a shape with a friction setting of 10 and a bounciness of 0.5 will fall like a piece of lead. For example, a shape with a friction setting of 2 and a bounciness of 1.5, may bounce sporadically but come to a stop when rolling. And, of course, they all work in conjunction with one another. These three properties are the core basics of how you dictate your physics simulations. Varying the levels of bounciness for each square allows them to react in different manners. The ball with a density of 0.1 barely shakes the structure, and given that the center isn’t supported, it’d only take a slight bit of force to break through, yet the ball with the density of 20 smashes through the structure. With that covered, let’s adjust the left ball to have a density of 0.1 and the right ball to have a density of 20. Still, for something simple like this, it’s noticeable, and we need to increase the mesh precision to regain the roundness of the original shape. Perhaps, if this were a high-intensity scene with lots of things going on with complex shapes, the angular nature would be alright. But the problem with angular shapes is that they bounce and roll differently.įor example, if I place this circle on top of the other, then click play, we can see that when the circles roll off each other, there’s a slight bump in its reaction ( see video). Our circles have become angular, and this is because Newton prefers simple shapes. You’ll want to increase the mesh precision to regain the balls’ original round shape. When installed, you won’t find Newton 3 under Effects or Scripts, but instead under the Composition menu within the menu toolbar. However, there are likely to be moments that specifically call to the instructions of the video tutorial. I understand it’s not always practical to watch a tutorial, therefore, you can find the written transcript below, with GIF examples. Therefore, I invite you to watch the ten-minute tutorial below, which should be sufficient enough to get you started with Newton 3. Plus, an all-in tutorial would likely be 2+ hours in length. Because, while the plugin has a simple, elegant design, it can become complex in its use. This is going to be a truly basic tutorial geared toward teaching you to crawl rather than helping you hit the ground running. Instead, I’ll present a ten-minute tutorial that covers the core principles of the plugin. Ok, I’ll stop there with the Newton-related puns. You know, like an apple falling from a tree.
#THE TOP AFTER EFFECTS PLUGINS SIMULATOR#
Newton - a 2D physics simulator plugin for After Effects - makes text, shapes, and masks behave like real-world objects that have been dropped. The plugin makes text, shapes, and masks behave like real-world objects.

Newton is a 2D physics simulator plugin for After Effects.
